So I've been digging through an example class for particle systems and found something that suits my purpose perfectly. So far I have an implementation of that class and am able to draw my own particles on screen. Here's a screen shot.
Next on the list is to further delve into how the example class was created so I can fully understand it. Also, when I have time I want to continue to look for ways to compartmentalize the windows code and directx initialization.
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