Monday, April 18, 2011

Particle Systems and Rigid Body

I've been doing some research on how I can implement this part of the project and have found some things that will be a ton of help. First is a project I did in game algorithms class that involved a particle system and detecting collisions between walls and objects. This will serve as a base for me to draw from to create my application.
Also I found a youtube video that illustrates what I'm going to try and achieve. 


My next post will have the code for setting up a window and getting directx initialized. 

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