Thursday, April 21, 2011

Particle Systems and Rigid Body

After some fighting with DirectX I've got a floor being drawn to give a reference point for the particles to emit from. I'm following some example code I found out there floating on the internet.. I still think I could do a lot to compartmentalize everything but for now I'm just going to focus on getting it to work. Next I'm going to start working on figuring out a particle system class so I can finally start drawing some particles on the screen.
Here's a screenshot of what I have so far:

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