Tuesday, April 12, 2011

Shaders!

It's time for me to dive back into writing shaders. I'm going to continue to use HLSL and probably fx composer from nvidia just to make the process faster. The nvidia shader library is a great place to get sources of inspiration. I've narrowed what I want to try down to a few choices.

The line draw looks interesting to me. I've done a toon shader before that involved edge detection but the edges in this one look a lot better what I was able to accomplish before so I think it'd be cool to try and get that line drawing look.
This next one creates a transparent bubble around an existing model. It looks like it would be useful for making things look like they're wrapped in some kind of plastic balloon or some sort of glowy shell encasing.

A few other ideas involve doing a cool looking water shader and some fire effects. Both of these are ones that I haven't tried yet and the water one in particular might allow for some experimentation with geometry shaders.

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